![]() +8 mood bonus for witnessing a stranger's death ![]() +3/ +5/ +7/ +8 mood bonus for wearing clothing made out of human skin + : No mood penalty for: Observing fresh corpses, Observing rotting corpses, Human butchering and Organ Harvesting NAME gets a rush from hurting people, and never minds the sight of blood or death. See Human resources for comparative analysis. In a brutal world, what otherwise might be socially unacceptable or even unthinkable can be a positive survival trait for both you and your fellow colonists. − : Randomly have fire starting sprees with a MTB of 50 days, regardless of mood Only possible extreme mental break is fire starting spree +5 mood bonus for having an incendiary weapon equipped They will occasionally start fires and will never extinguish them. −8 mood penalty for not having the best bedroom. NAME gets a mood loss if any colonist has a more impressive bedroom. −8/ −8/ −8/ −6/ −4 mood penalty for not having a bedroom of Slightly Impressive or betterįor NAME, it's degrading to have a less impressive bedroom than someone else. S/He gets a mood loss if they don't get what they want. − : Loses the Artistic meditation focus type, if they had it + : Gains the Minimal meditation focus type +/- : Pawn beauty of others does not change pawn's social opinion on that pawn +/- : Mood not affected by quality of meal, including raw food, nutrient paste meals, and baby food −5 mood penalty for having a slightly impressive or better bedroom +5 mood bonus for having an awful bedroom S/He never judges others by their appearance. S/He also dislikes fancy food and prefers to eat raw. S/He will become unhappy if s/he has a bedroom that's too impressive. NAME has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. How a colonist perceives the walls that they call "home". +/- : Only possible minor mental break is food binge as long as there is food in storage can randomly change to such S/He gets hungry quickly, and if s/he is in a bad mood, s/he will often satisfy her/his-self by eating. −8 to −40 opinion of other colonists for each part installed on them −10 to −35 mood for having artificial body parts To her/him, artificial body parts are unethical and disgusting. NAME believes the human body is limited for a reason. +8 to +40 opinion of other colonists for each part installed on them −4 mood penalty for not having an artificial body part +4 to +13 mood for having artificial body parts NAME often dreams of being enhanced by artificial body parts. NAME feels limited in POSSESSIVE feeble human body. Negates the −5 mood penalty and -20 opinion malus for being fed on by a Bloodfeeder Negates all mood effects for both Skullspike:Desired and Disapproved +3 mood bonus for wearing a slave body strap Note: Mind-shattering pain causes pain shock at the default pain shock threshold +20 mood bonus for being in mind-shattering pain, replacing default −20 and +9 from Pain:Idealized. +15 mood bonus for being in severe pain, replacing default −15 and +7 from Pain:Idealized. +10 mood bonus for being in medium pain, replacing default −10 and +5 from Pain:Idealized. +5 mood bonus for being in a little pain, replacing default −5 and +3 from Pain:Idealized. S/He doesn't know why, S/He's just wired differently. −3 mood penalty for wearing any apparel, except headgear and utility itemsįor NAME, there's something exciting about getting hurt. They can handle clothing, but will be happier without it. NAME enjoys the feeling of freedom that comes from being nude. + : Gains the Morbid meditation focus type +3 mood when indoors / +4 when underground S/He will never feel cooped up or get cabin fever, no matter how long s/he stays inside, and is not bothered by darkness. NAME has no need to experience the outdoors or light. ![]() + : No mood penalty from being in the dark +16 mood bonus if awake during night (23:00 - 06:00) −10 mood penalty if awake during day (11:00 - 18:00) S/He doesn't get a mood penalty for being in the dark. S/He gets a mood bonus if awake at night and mood loss if awake during the day. a colonist cannot be both "ascetic", wanting a minimal bedroom, and "jealous" of those with better bedrooms). There are no relations or prohibitions between traits grouped together here unless noted (e.g. These traits are generalized into groups, organized roughly by topic but there are no such groupings laid out formally in the game.
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